Strategy Informer: What can you tell us about the graphical and physics features?
Nikolay Demchenko: The game is powered by the Officers engine. In terms of graphics, you will see comic and grotesque environments, architecture, amusing characters with funny animations and hilarious abilities. The game concept doesn’t provide for physics, so their will be none.
Strategy Informer: What kind of support do you plan to give once the game is released?
Nikolay Demchenko: We are not planning to release any editors or tools with the game if that’s what you mean.
Strategy Informer: Are you planning to release a demo for Jagged Farm: Birth of a hero online gold?
Nikolay Demchenko: Possibly. I can’t say anything certain now.
Strategy Informer: Can you tell us about the single player aspect of the game?
Nikolay Demchenko: As I already mentioned, the gameplay is based on building your own base, producing military units, gathering resources (food and gold), making upgrades, finding appropriate tactics to beat your enemy and achieving mission objectives.
Strategy Informer: Will there be a multiplayer side to it? If so, could you tell us about it?
Nikolay Demchenko: This is going to be a purely single-player game.
Strategy Informer: Can you give us an assessment of the health and long-term viability?
Nikolay Demchenko: I’d better give no assessments at this time. We’ll see how it goes.
Strategy Informer: Could you tell us about the structures that we'll see in the game?
Nikolay Demchenko: Totally we are planning around 20 constructible buildings, 10 for each side. These will include the HQ building, barracks, armory, mine, bunkers, pillboxes and bunkers, minefields, etc. Basically, they will differ in architectural style, their functionality remaining alike. However, some structures will work differently. Thus, for example, Gluk’Oza’s side may build usual minefields and cover them with acorns, kind of a bite for the pigs. They will rush to eat the freebies and eventually go boom. On the other hand, the swine’s minefield has nothing to do with mines. The pigs may produce bogs that dramatically decrease the speed of entrapped units. The bogs may be improved to quagmire, a better version of the “pig’s minefield”.







