MMOsite.com: The vivid motions in hero online gold are really attractive to gamers. How did you deal with motion design during development?
Jack Stanley: Well, one of the most important assets that Martial Art MMORPG must have is the action in the game, and in order for players to feel the action, there should be a vivid moment in the game so that players can feel as they make some skill moves. This is what we cared about the most in terms of ¡°graphic.¡± Having a decent 3D look is important also, but that is just an appearance. Players can see many good 3D graphic moves that they can¡¯t see in any other games, but the question is ¡°Can they feel the action?¡± Our main focus was to make players feel their moves as they make moves. Exactly how and what kind of ¡°feelings¡± that players will receive in their movements are very difficult to explain verbally. Players will know what we are stressing here when they actually move their mouse and click or press keyboards in the fightings.
MMOsite.com: How does the PvP system work in hero online gold ?
Jack Stanley: In hero online gold there will be two factions that a player can choose from. Most of the PvP systems will primarily be based around the conflicts of the two factions. Warfare is a scheduled system that will take place on a separate map where players will have a set time period to score the highest number of points to win. To score points, players will have to either kill enemy players or destroy enemy monuments. The faction with the most number of points wins the war and will receive bonuses.
Territorial war will be faction based and will be held on a separate map as well. There will be an NPC on each side, and the object of the war will be to kill the enemy NPC first. Whichever side wins will result in their NPC being immortal for 6 hours during which time players from the winning nation may mine rare and precious minerals (for crafting and upgrading) from the Great Mines. After six hours, the factions may either fight again for the territory or leave it to the NPCs to take over.
There will also be several other aspects of PvP, but those will be revealed later once Hero Online goes into its Beta phases. Until then, readers should keep their eyes open since they are guaranteed to be fun.
MMOsite.com:hero online gold has achieved great success in Asian countries including Korea, Japan and China. What will you do to duplicate its success in the North American market, considering the big differences between Eastern and Western cultures?
Jack Stanley: We humbly assume that there are not that many Martial Art MMORPGs in the Western hemisphere, and we know that a lot of Western people have always been curious about Asian Martial world. This is probably why movies such as ¡°Crouching Tiger Hidden Dragon¡± or ¡°Hero¡± have been so successful in the West even more than in Asia.
What we can promise is that this game will be something that players in the West have not experienced yet, and we are also certain that this game will be a great way for them to actually get to know more about the Asian Martial culture.
Players in the West were always looking for something new and something unique, and here, we have brought something that they have never experienced! Enjoy!







